February 4, 2022
Vulkan with rust by example 6. Depth buffer.
In the previous step, we finally got our first image. But unfortunately, it was broken - the polygons were drawn in the incorrect order. I omit the depth buffer management to make the complex Vulkan a little bit simpler. Also, I wanted to show how to change the existing renderer. With all the knowledge we have, it should be quite simple.
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